is finally here and introducing long-awaited additions to the game, namely the
talent system. As if that weren’t enough, we took it upon ourselves to totally
revise an already-existing character class and we did just that. Be sure to
keep your eyes peeled for spellweavers 2.0.
past few weeks, we’ve received a lot of feedback about the spellweaver class –
some positive, some negative. We gathered your feedback, along with our own
observations and came to the conclusion that the following problems could not justifiably
fixed with simple balancing:
• Weaker players are at the greatest
disadvantage because of the class’ dependence on mana potions. They need more
mana potions to defeat monsters, though they receive the same amount of gold
and mana potions as stronger players when the monsters have finally been defeated.
The result is a vicious cycle that leaves weaker spellweavers poor in resources.
• Regularly playing PvP mode leads to
players getting more mana potions, although playing in PvP also leads to
players never having enough gold.
• Mana potions inevitably secure
players a very competitive position on the action bar which limits the skills
spellweavers can use, thus limiting what they can do in the game.
• The pool of mana potions and
lengthy regeneration times lead to long gaps in gameplay that are difficult for
new players to tolerate.
All of the
above-listed issues have their origins in the spellweaver’s mana system, which
is why we completely revised the class. Our goal was to level the playing field
for spellweavers. To do this, we have focused a great deal on improving
resource-related issues and making sure players could customize their
characters. The following are the most important changes we made:
• Every spellweaver will have 100
base mana points, starting immediately
• Mana resources will no longer
increase when players level up – now they can only grow with a powerful piece
of armor or with a talent
• Mana can now fully regenerate
within 7.5 seconds
• Mana potion sources have, by and
large, been removed from the game – now there is only one remaining premium
• Existing mana potions and manaroots
have been streamlined and changed to better fit the new spellweaver resource
• Mana enchantments are now totally
• All spellweavers skills have been
completely revamped so that they better fit the new resource system
As you can
see, we’ve fundamentally changed the face of the spellweaver character class. There
should no longer remain any economic disadvantages specific to this class and
we were able to do this without compromising the class’ individuality.
change that release 51 is ushering in is, of course, the new talent system,
which is intended to afford players more opportunities to tailor their
characters. The other big change being introduced with release 51 is the
“Talent of Experience.” To unlock the Talent of Experience, players will receive
a talent point each time they level up, which can in turn be used to level up
your talent. As you might have already guessed, the talents are skills that
have been thoroughly improved. Once you decide which talent you would like to
develop, there’s no turning back, so choose wisely!
of Experience relates to the skills of your class and makes it possible to
further develop said skills. This makes it easier to decide which skills you
want to add to your action bar, which many of you have suggested we expand. We
are planning on doing just that, although the number of skills available at the
same time works as an important balancing factor to avoid separate cooldown times
and to lessen the gap between faster and slower players. We think the optimum
amount of skills a player can use at the same time is six, which is why the
talent system will also enable players to customize six skills. Before we
expand the action bar, we will determine the appropriate amount of skills it
announced, we won’t simply leave it at the “Talent of Experience.” In the very
near future, we will be introducing the “Talent of Fame,” which can be unlocked
by winning player-versus-player competitions. Last but not least, we will be
introducing the “Talent of Knowledge” as well, though at a later date.
have introduced all three talent categories to the game, you will be able to reset
a category in the mean time for a very low Andermant price. Take advantage of
the opportunity, get familiar with the talent system and figure out what your
favorite combinations are.
you brave heroes of Duria,
Lead Game Designer
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